Determining fruit pixel size:

- This is your terrain size / fruit gdm size
- on a 1X map, this would be 2048 / 16384 or 0.125

Setting <thRowCropSystem> values:

- brushSize: size of the gdm "painter" brush in game [0.001]
- spacingWidth: distance between crop rows (should be pixel spaced - 0.125, 0.25, 0.375, 0.5, etc)
- skipRowOffset: number of rows to paint before skipping [0]
- numSkipRows: number of rows to skip before painting again [0]
- skipRowsFirst: start with the skip rows instead of painted rows [false]
- lockSpacing: do not let planters change map spacing [false]

- <factors> values:
    + seed: amount to multiply seeding rate when RCS planting
    + yield: amount to multiply yield when RCS harvesting

Other notes:

- the first plantSeparation value should be set to 0.125 (fruit pixel size for a 1X map)
- the second plantSeparation value should also be set to 0.125 (fruit pixel size for a 1X map)
- plantLayoutRotation should be false unless both plantSeparation values are not equal
